Command the living squad through each objective, manage sightlines and ammunition, then get every survivor to extraction.
Mission
- Complete the gold objectives in order.
- The triangle around the Orbit globe points from the living squad centre toward the current objective.
- After the final objective, the marker and compass turn green. Move every living agent into extraction.
Select and focus
- Activate an agent chip once to select only that agent. Activate All once to select every living agent.
- Double-activate an agent to focus the camera. Double-activate All to frame the living squad.
- With an agent or All focused, press F for the same camera action.
Move and face
- Click or tap walkable ground to move selected agents while preserving their formation.
- A green ring confirms the destination. A red × means the command was rejected and the previous valid order remains active.
- When selected agents stop, drag outward from their green destination ring to set their facing direction.
Camera
- Drag the map to pan. Use the mouse wheel to zoom around the pointer.
- Drag the Orbit globe or hold Shift while dragging the map to orbit.
- On touch: drag with one finger to pan; pinch with two fingers to pan and zoom.
Weapons and combat
- Activate an agent's weapon control, or wheel over it, to cycle that agent's available weapons. Press C to cycle selected agents.
- Pistol is the fallback. Rifle and sniper pickups add limited ammunition.
- Agent sight cones are cyan for pistol, orange for rifle, and magenta for sniper. Enemies use red vision cones.
- Agents engage hostiles in their sightline. Gunshots can alert enemies and draw investigation.
Pause and leave
- Press P to pause or resume. Opening Help pauses the mission automatically.
- Exit leaves the active mission and returns to mission selection.
- Help can be closed with its visible Close button, Esc, or the dark backdrop.
Desktop shortcuts
P pause · C cycle selected weapons · F focus the highlighted squad control · Shift + drag orbit · Ctrl/⌘ + drag box-select agents
Advanced map inspection
Right-click OpenStreetMap geometry to inspect its source entity. Right-drag a box to inspect multiple features. This is optional debugging information, not required for play.